FOUNDATIONS 20.5 | NODES, NETWORKS & ASSETS
TOTAL DURATION: 1h 2m 59s
A great way to understand Houdini’s node-based workflow is to explore it in the context of a project. It is important to start learning how to think and work procedurally. In this lesson, you will learn how to create your own custom brickify tool using procedural nodes and networks to define its function and interface.
Along the way you will get to use different aspects of Houdini’s workspace. By learning how to use these UI elements together, you will dive deeper into Houdini’s node-based workflow. The lessons will then give you a chance to put your ideas into practice, which is one of the best ways to learn.
This lesson includes a Step by Step PDF document to help guide you.
This is an updated version of this H19.5 Lesson.
COMMENTS
erasesea 1 month, 1 week ago |
It's so fast I can't keep up. I can't see anything because it's going too far.
erasesea 1 month, 1 week ago |
misunderstood after only watching the video. The PDF is so well organized, I like it! I can't delete the reply, so I'll reply instead
Immy_Raja 2 weeks, 1 day ago |
task was quite straight forward but after smoooth shading at the end, my nuggin on my brick is not quite circular, it has straight edges, ive repeated the lesson and found the same result.
Immy_Raja 2 weeks, 1 day ago |
it seems to happen when i do the last polybevel onto the group :) any help would be great
Immy_Raja 2 weeks, 1 day ago |
i figured it out, i missed a step, when beveling make sure you turn off group selection in the parameter plane, before you select include edges box,
animatedpaul 4 days, 8 hours ago |
my point light isn't allowing me to manipulate it
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