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TOTAL DURATION: 1h 2m 59s

A great way to understand Houdini’s node-based workflow is to explore it in the context of a project. It is important to start learning how to think and work procedurally. In this lesson, you will learn how to create your own custom brickify tool using procedural nodes and networks to define its function and interface.

Along the way you will get to use different aspects of Houdini’s workspace. By learning how to use these UI elements together, you will dive deeper into Houdini’s node-based workflow. The lessons will then give you a chance to put your ideas into practice, which is one of the best ways to learn.

This lesson includes a Step by Step PDF document to help guide you.

This is an updated version of this H19.5 Lesson.

CREATED BY

ROBERT MAGEE

Robert Magee is a Senior Product Marketing Manager at SideFX who has been working with Houdini for 20 years. He has created lots of learning material and demos designed to help artists understand how going procedural with Houdini can benefit their work.

More from Robert Magee

COMMENTS

  • erasesea 1 month, 1 week ago  | 

    It's so fast I can't keep up. I can't see anything because it's going too far.

    • erasesea 1 month, 1 week ago  | 

      misunderstood after only watching the video. The PDF is so well organized, I like it! I can't delete the reply, so I'll reply instead

  • Immy_Raja 2 weeks, 1 day ago  | 

    task was quite straight forward but after smoooth shading at the end, my nuggin on my brick is not quite circular, it has straight edges, ive repeated the lesson and found the same result.

  • Immy_Raja 2 weeks, 1 day ago  | 

    it seems to happen when i do the last polybevel onto the group :) any help would be great

  • Immy_Raja 2 weeks, 1 day ago  | 

    i figured it out, i missed a step, when beveling make sure you turn off group selection in the parameter plane, before you select include edges box,

  • animatedpaul 4 days, 8 hours ago  | 

    my point light isn't allowing me to manipulate it

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